Somewhat strangely I have never used a tier list, whether playing Trolls or Cygnar. I don't really know why; whenever I play against them I am always very impressed with the bonuses they receive and sometimes shocked by the power level of what I always assume to be the 'fluffy gamer's' option. Recently Jamie P has given me a number of object lessons in the power of the EVayl Tier 4, I have played tournament games against the EKaya Tier and the crazy EButcher Doomreaver spam. I decided it was time that I too joined what seemed to me to be quite a unique corner of the warmahordes universe.
In an even weirder twist, I found myself in a position of wanting a fun list to play. Sacrilegious as it sounds, (fun coming before power, what the hell is happening?) I had come off the back off my PHaley testing and was so so bored of the static gunline style she lends herself to. As always when I am stuck for ideas I flail around myself for a while and then I ring Jamie. He knew where I was up to and had been spending the last month joyfully kicking the crap out of my pretty poor performances with Seige and the Nemo's. He suggested Kraye; a caster I had considered and discarded, but he pointed me in the direction of the Tier 4 variant, a list that had become a little more popular after it was used to win the Gencon Hardcore and he promised me that if nothing else it would make for a fun break.
A revelation then occurred. I am now in love with this list, it is simply far too much fun. Early iterations included such comedy options as 4 Hunters dancing around and my vain attempts to shoehorn in a Stormwall until I settled on what seems to be a pretty common Jack load out. The list as it stands is;
Kraye
Stormclad
Centurion
Cyclone
Sentinal
Hunter
Hunter
Rangers
Rangers
B13
Because it is tier 4 I get some seriously good bonuses. I like being able to place forests and walls in anticipation of where I will be moving to in the first 2 turns. What I really love though is that almost the entire list is AD. All the Heavies, the Hunters and the Rangers will advance deploy, leaving just Kraye, the Sentinel and the B13 to be placed during normal deployment.
I was desperate for a list that offered me some tabletop comedy. It doesn't get any more amusing than performing ride by double handed throws, or running a Stormclad 20 inches. The thing is, it's also pretty good...
It can deal with high def infantry through a combination of Guided Fire, the Cyclone, Sentinal, B13 and plenty of Rangers. It can crack armour with two powerful 'reach' heavies. It can assassinate with some serious movement shenanigans and a great melee feat. It is good against knockdown casters, it can deal with stealth, it can compete in scenario play with a tough nut Centurion parking up in zones.
On the whole, it does most of the stuff I want a list to do and is quite seriously competitive. It's not what I expected that difficult 3rd list to be, but I am glad that I was shown the light.
Monday, 26 November 2012
List 2: It's the damage, stupid
So Colossals are
out. In my mind this means that every player needs a reliable way to get rid of
an opposing model that has double the boxes of a standard heavy. What I am looking for was a way to ‘one
round’ the opposing 20pt model and gain a clear advantage in the attrition
game.
Time
for a bit of research
Conquest: Arm 20,
62 Boxes – not many defensive buffs, likely to have Mechanics
Stormwall: Arm
19, 56 Boxes – will always have Arcane Shield, access also to Failsafe, Fortify,
Deceleration etc. Usually have at least
Arlan for repairs
Judicator: Arm
19, 60 Boxes – Will always have Choir singing, have some less common +2 Arm
buffs, absolute ranged beast with a Vassel in tow.
Kraken: Arm 19,
58 Boxes – Few arm buffs, can increase speed and pow though, good melee threat
range.
Hyperion: Arm 19,
12 + 50 Boxes, likely to be seen with Rahn for Polarity Shield
Galleon: Arm 19,
58 Boxes – Bart with Wrong Eye and Snapjaw makes for Arm 24. Access also to Failsafe, Temper Metal etc with
other popular casters (note Eyriss cannot remove Batten Down unless shooting
Bart)
Mountain King:
Arm 19, 48 Boxes – Will always be min Arm 21 because of obligatory Krielstone –
can go to 23 with Earthborn. Need to one
round it or it will Whelp heal for the win. Not popular with Troll players
Woldwrath: Arm
20, 55 Boxes – Not much healing available.
EBaldur for Arm 23 though...
Archangel:
Current spoilers say 11/18 with about 46 boxes.
Can bet its gonna have spiny growth/tenacity up all game though...
So, whoever ends
up with the anti-colossal role will without fail need EEiryss and probably
Aiyana and Holt to max out the damage.
In the past a charging Stormclad was a pretty popular big damage dealer
in Cygnar. Used with Kraye/Darius it could
charge for free, EHaley granted a bond and an extra attack, EStryker offered a
bond and Positive Charge.
If we assume that
via a variety of methods (dependent on caster) your Stormclad was arriving at
its target with an initial charge attack, a shield attack and around 2 or 3
‘buys' from one source or another. These are Pow 19 for the sword plus Pow 14 for the shield. On a standard Arm
19 Colossal we can assume it doesn’t miss so 10.5 for the charge, 2 for the shield and 7 more
for each of the 3 buys. About 33 Damage
all told from one of our heaviest hitters.
Getting more
specific if it were bonded with EHayley and Temporal Acceleration this becomes slightly
more, around 40 dmg. Bonded and Positive
Charged with EStryker it becomes about 43.
Still not dead in one round.
I am aware that Colossals are not supposed to die in one
round. Equally I am also aware that without resorting to ridiculous buffs, many
factions can quite easily lift one off (Mulg with Rage, Enraged Titan
Bronzebacks etc). So, the maths
continues...
If we add in
'harm' from Aiyana then the numbers jump dramatically. An extra 2 damage per
hit means that the damage with Haley jumps by 12, by 10 for Stryker and by 10
for Kraye. This means with Aiyana both
EHaley and Stryker are levelling out at around 52 - 54 dmg in one round with a
single Stormclad and Aiyana.
Haley has a
Stormwall nowadays (strapped to her on a permanent basis) so she is well
equipped in the heavy lifting department.
A charge attack, a second fist, a Temp Acceleration attack and 3 buys at
p+s 20 is about 52 damage without Aiyana.
With her feat to limit retaliation she is pretty well equipped as she
stands.
With the imminent
release of SR2013 (and the ‘dominate’ complication) EStryker may be about to
get more interesting but for the time being lets run some numbers on ECaine and
his very reliable feat. With Aiyana
proving to be a necessity we can assume he will be only opening up if the
target is already 'Harmed'. This means
he starts at an effective p+s 14. If you
unload all 10 shots into a Colossal (avoiding any double 1's to hit) then you
are looking at 65dmg on all currently released unbuffed Colossals, barring Conquest
who takes 55. That means that ECaine
will, reliably (roll more dice = more reliable averages) one round all bar 1 of
the Colossals in the game so far.
Suddenly I am very interested in ECaine.
The
Dirty Dozen
I have played
Caine for years, I love Caine in a rugged, manly, bromance kind of way. There came a point though that I simply couldn't
stop getting him killed. I wanted to
play him aggressively, get him up the table, threaten the assassination
run. My lists were all Caine delivery
systems, designed simply to get range and line of sight as quickly as possible.
In revisiting one
of my favourite casters I wanted to try and change my play style to make more
use of his rather good (and sometimes a little underused) buffs. I began with my tried and tested 'add a
Stormwall to make it better' approach.
This was quite successful as it gave Caine a very large region of
relative safety to operate in without worrying about getting things slammed
over him etc. He doesn't really offer
the Stormwall much in the way of buffs though.
I wanted to use Boomhowlers for a tarpit but at this point Haley was
hanging onto them for dear life so I tried running a small pirate module with Doc
Killingsworth, some Pressgangers and the occasional solo. This iteration felt very uncomfortable with
the pirates being ineffective, the Gunmages lacking punch and the Stormwall
left with little support.
Next came the
Steelheads; full cavalry and full Halberdiers swapping in for the Gunmages and
pirates. This was pretty tasty, the
Steelhead cav are monstrous on the charge with a flank bonus, suddenly the
supporting cast was pulling its weight.
Caine had his usual spread of mercenary and faction solos (Reinholt,
Squire, Junior, Eryiss, Arlan, Aiyana and Holt, Pendrake, Stormcallers etc) and
I was enjoying playing hide n seek behind the Stormwall.
Then Keith won Warmachine
weekend and Jamie P returned home from the US with a very positive impression
of the list he was running. It was very
similar to my 2011 Caine lists, Boomhowlers upfront, a full roster of the best
solo's, Rowdy and pick your flavour on the Infantry. What I liked about Keith's list was his use
of the Risen and Forgeguard. His was a
list that ran in waves, it didn't have any real 'high value' targets and could
'jam' the board, letting Caine go to work in the backfield. This was great, so with a couple of minor
tweaks it was time to steal a list and get practising
ECaine
Rowdy
Squire
Full Boomhowlers
Full Forgeguard
Rangers
Alexia and the
Risen
Epic Eryiss
Gorman
Aiyana and Holt
Junior
Reinholt
Pendrake
I have added
Gorman for the two Stormcallers that Keith was running as I really like having
the ability to hide Caine behind a smoke cloud (also, Black Oil is a real
threat to Colossals and this is the anti-colossal list..). I have also swapped out Ragman for Pendrake,
letting Caine murder all and any warbeasts on his feat turn.
I am still being
quite tactically naïve with this caster and have been giving him a lot of
thought recently. Since I am not going
to be pressing for the assassination run as ardently as I used to I must try
using him on a flank. Running with the
standard central caster deployment simply seems to end up with him boxed in and
under threat from all of the opposing army.
Moving up a flank and then across could cut down on the ranged threats
he faces and let him play the attrition game more.
Wednesday, 21 November 2012
List 1 - The NoBrainer
With
honesty being clearly the best policy in all situations it must be recognized
that EHaley is more bent than a 9 bob note, more busted than yer mum and more
over powered than all the Legion of Everbroke warbeasts on steroids sniffing
angel dust. She has the most game
breaking feat bar none, effectively giving you a free extra turn in the middle
of the game and a wet dream of a spell list. So much has been written about why
she is so totally abusive it seems trite to repeat it all here. Suffice to say that I am well aware of her
power level but if my opponents are content to bring either Denny, Epically
Sexy Hexy, Saeryn or any of the other clearly top tier casters then there must
be an appropriate response. See, Cygnar can't
field a titan herd, can’t apply moar banes and don’t have a stable of beasts
that ignore 90% of the game rules; we have EHaley and The Stormwall.
This
admission made, it is hard to get practice games with Haley. Like many of the top tier casters, games can
be very one sided if you have bought a knife to what is often a gunfight. These games need pre arranging; inviting your
opponent to bring their ‘A’ game list, and often playing a very tight, timed
turns in a serious practice game. Since
this is not your average pickup game at the LGS club night I get less practice
with Haley than I would like but she is the caster I have been using the
longest.
List
development with Haley has been an interesting process. Some time in Spring
2011 Team Octopii helped to develop what we felt was the perfect Haley list at
that point, it went 5 – 0 at the ETC
that year and helped to propel us to a second place finish;
EHaley
Stormclad
Rowdy
Lancer
Squire
Gunmages
with Officer
Full
Boomhowlers
Rhupert
Arlan
Junior
B13
This
list dealt with most of the common list building requirements. It could tarpit scenario zones; it had Jack
bullet assassination; it had movement shenanigans, it could deal with stealth,
it hit hard, it stacked buffs, it could deal with high def. It’s only real weakness was a lack of upkeep
removal (Jamie had claimed EEryiss). To be honest, I love this list and am
extremely comfortable playing it but in a ‘Divide and Conquer’ 3 list
environment sharing soon becomes caring.
Enter
the Stormwall...
If
anyone can find me a more deadly combo than a Stormwall bonded to EHaley then I
will eat my own faeces. It is simply
wrong (read: glorious). It was also so
easy to fit; drop Rowdy and Stormclad and apply Stormwall to crack. Leave to simmer for a few moments and serve when
well and truly roasted.
The
problem was the units; there is little point in having one good list if your
other two are pony cos you weren't willing to share nicely. The biggest moment of dispute was the love
triangle involving Haley, Caine and Boomhowler.
Eventually it seemed that Boomie preferred Caine's sweet ass over the
Poledancer's domination and he left to join Caine's dirty dozen leaving poor
ol' Haley searching for a new date.
Dating
Boomie had been successful but lacked excitement. He's a nice guy, reliable, always around, to
be honest, quite hard to get rid of.
Problem is, he lacks a bit in the bedroom, no 'punch' if you get my
drift and struggles to hit the spot more often than not. Don't get me wrong, with a bit of help he can
get the job done but who wants troll spit roasts every day of the week.
If
you are going to get back in the game then you may as well seek out a bit of
excitement, a rebound shag if you will.
Two potential suitors presented themselves, each with their own unique
charms. Date number one was with the
Stormblades, plenty of power, if a little slow.
Could go twice at a time if the boss was around to shout orders and had
some interesting 'weapons attachments' that could really let them reach out and
touch someone.
Date
number two was with the dwarf forge guard.
Again not the quickest, (in fact a little lumbering if truth be told) very
reliable though, plenty of reach for those hard to hit places and possessing
the ability to really slam it home.
Abandoning
the rather strained sex metaphor for the moment both of these units presented
interesting options. On the surface they
are fairly similar, good damage output, slow as shit, can be buffed to a good
armour level. The dwarfs can get to Arm
23 with Arcane Shield, Defensive Line and Deceleration, the Stormblades to 20
(but a respectable Def 14 with Deceleration).
Purification, Eiryss and blessed weapons would be a problem, one that Boonies
could ignore, but you can't have everything.
I
am going to start with the much maligned Stormblades. They make a very viable
'deadeye' target for Haley, are a little quicker up the board, don't require me
to maintain a defensive line formation and come with 3 pow 14' rng 12
guns. They are however 11 points for the
unit and mean I am sacrificing solos to fit them in. Play test list for Haley will therefore be;
EHaley
Stormwall
Lancer
Squire
Gunmages
+ Officer
Marshalled
Sentinal
Junior
Stormblades
+ Officer, Standard and 3 x Stormgunners
2
x Stormcallers.
Unbelievably
it also ends up 'faction pure' (not that I really care...) but it does mean
that Caine can have his pick of the tasty mercenaries...
Listbuilding for 2013
As with the
previous Troll blog my aims have not dramatically changed. I have always been very clear that the
reasons I enjoy warmahordes is that it is a competitive game that has probably
the clearest and best supported rules set I have ever found. After 14 years of tournament gaming I make no
apology for being a 'power gamer' and enjoy designing and playing lists that
are extensively tested and designed to operated at the limits of the games
system.
There is often a
received wisdom in Cygnar discussions that a 'power 4' exists within our caster
roster. EHaley, Seige, ECaine and
EStryker are commonly considered to be our 'top tier' casters. One of the things I have come to realise,
especially when following the exploits of players such as Jamie P, Kieth
Christianson, Jake Van Meter and Jason Flanzer is that these guys are building
lists based on what works for them. 'Teh
interweb' did not rate The Old Witch, PDoomy's runeshaper tier,
PCaine/longunners or EVayl yet these guys made them work, made them their own
because their lists did what they wanted them to do. For this new adventure, rule number one must
be to build lists that work for me, do what I want them to do, not what the internet
tells me they should do.
A little
background...
It is now November.
Over the past 2 months I have indulged in a whittling system, playing Cygnar
casters I have never used before, experimenting with lists and trying to find 3
casters I am happy to persevere with.
This has involved some incredibly bad lists and some quite embarrassing
losses....
The Siege
Conundrum
Every 6 months or
so I end up reading through the Cygnar casters and pause, staring longingly at
Siege's entry (all double entendres fully intended). On paper he seems great, great stats, great
gun, great spell list, great feat.
Problem is, I just can't make him work.
He always ends up being too static, stuck in a limited region of the
battlefield, clogged up behind Precursor Knights (who I really don't rate...)
not doing enough damage. It was a
Canadian gentleman who really opened my eyes to Siege, pointing out that one
way to look at his feat was that it was between 10 - 15 average damage on each
of your opponents heavies and death to heavy infantry. I am not sniffing at
this but it does pose some problems; most veteran players simply remove Siege's
assassination run by staying more than 19" away from him, not that hard to
achieve. This then means that you are
then left with a puzzle. You know you
will get one good round of shooting off and may remove one heavy with the feat
but more often than not I end up spreading around the damage, taking hefty
chunks out of, but not removing, opposing battlegroups.
I realise some of
this is very much down to my inability to learn decent targeting priorities.
However, if we run the numbers against a standard armour 20 heavy it would take
a boosted Siege rocket with Breach (14.5 dmg) a second rocket with boosted damage
(4.5 dmg) a boosted damage Defender shot (5 dmg) and a boosted damage Hunter
shot (6 dmg) to get to the magic 29/30 boxes required to lift it off. I know I am making some assumptions here but
the current meta has shifted towards decent arm and it is rare to find a
faction that cannot field armour 19/20 heavies.
The problem becomes worse as we start to see Colossals enter the fray in
greater numbers, this feat has poor scalability and does not possess the raw
power of a Menoth 'Reckoner' gunline that really can come close to one rounding
a Colossal at range.
I think most
importantly this comes down to that strange variable that is often termed 'play
style'. I struggle with Siege because I
cannot find a way to build and operate a list that I feel 'comfortable'
behind. It is this more than anything
that has made me discard him from my caster choices.
Finding Nemo and
the difficult third list..
Jumping ahead
slightly I was starting to lean toward a fairly predicable ECaine/EHaley
pairing as my primary lists (more on this later) and so had hit the 'third
list' problem. All the stuff I wanted
duplicates of was being gobbled up by my primary lists and I was really
struggling to find something effective that would I could confidently wield at
a Masters Level event.
PHaley was
starting to make a run for this third slot but my god is she boring to
play. Three/four turns of casting
temporal barrier and shooting, spiced up with a feat turn comprising of even
more shooting and struggling to roll the buckets of dice in time. I needed something more fun and it was Jamie
P who stuck his oar in (read: I begged him for help) and suggested I looked at
the Nemo's
Threemo looked
exciting so I started here, Cygnar's latest caster flatters to deceive in my
opinion. At the outset his feat looks
incredibly destructive, 'additional' is always the word I am looking for in any
damage dealing ability. The key problem
is that (having had a very long trawl through the Cygnar book) all the
electrical damage available is ranged and therefore lower pow than I
wanted. Only the Thunderhead and
Stormclad offered a decent, boostable, electrical gun (anyone who mentions the
Firefly here can officially fuck off) and of these only the Thunderhead had
something a bit special. There is no
doubt he is the stand out tool for Threemo but one jack does not a list
make. The cavalry were a possibility but
really Laddermore is essential if you want them to be able to hit
anything. Now I needed Junior to make
sure the Cav lived past turn 2 without getting shot off the table and suddenly
I had spent over 30 points of the list on one heavy, 5 Cav, a very squishy
dragoon and a solo. The Storm Strider
seemed an excellent choice with two good pow electrical guns (rarely boostable
though unless your opponent is very foolish) and suddenly there is 13 points
left for some infantry to flavour. It
isn't a terrible list but I began to see the holes.
Threemo really
badly wants Reinholt, unfortunately he was off doing his proper job of
reloading Caine's gun and had no time to moonlight with some Duracel powered
OAP. He has that age old Cygnar problem
of terrible infantry options and more telling than all of these had a 'tricky'
spell list. You see, there was no points
for the lancer that would turn Force Hammer into a useful tool. At cost 4 though it more often than not can
be a trap spell. He could upkeep Failsafe
for free but after allocating to the Thunderhead was left with 5 focus and no
more jacks to feed (making poor use of Finch) and could only get off one Chain
Lightning. I could drop the Cavalry for
more jacks/infantry but now the feat was dropping in power, I could indulge in
some Stormblades/Stormguard but then I had to bend over backwards to find ways
to mitigate their squishiness and low speed.
Everywhere I
turned the list lacked 'something'. He
couldn't speed anything up, he couldn't make best use of his feat, he couldn't
protect his infantry, I tried the new band aid for every failing list - apply
Stormwall and for a time was happy, Failsafe is beautiful on that beast and
being able to boost the melee p+s to 22 was lots of fun but the central
problems remained, solve one and the other two got worse, with a heavy heart I
moved on.
ENemo - nothing
here to see, move along
PNemo so nearly
made the cut, he may still when I get bored of my current choices. Much maligned on Cygnar forums, people are
really missing out on how much fun it is to have 10/11 focus to throw around.
At this point I
was still indulging in my new favourite pastime of how to abuse the
Stormwall. Supercharge has always been a
wonderful ability and the chance to put 5 focus into to Stormwall was pretty
irresistible. Nemo is a sexy counter to
most warmachine armies and thanks to the ability to spam out 2 - 3 Chain Lightnings
per turn he can deal with infantry horde quite effectively. The list I ran was:
PNemo
Stormwall
Thunderhead
Thorn
Squire
Full Swordknights
Arlan
Lanyssa
Junior
2 x storm callers
Whilst it is a
seriously low model count it doesn't have many problems dealing with infantry,
between DJHead's pulses, covering fire, triangulating storm calls and a bit of
Chain Lightning goodnes, being outnumbered wasn't a major problem. It also hits like a tonne of bricks, PNemo
can buff the strength of both heavy hitters making the THead less pillowfisted
and turning the Stormwall into a killing machine. He can speed up the Thunderhead, (negating
its main weakness) and it has a serious assassination threat, with a
locomotioned move and then advance and put 3 pow 14's into a caster at good
range with most boosted. Thorn can pull
ridiculous movement shenanigans if you combine an arced locomotion with his
reaction drive and yo-yoing in and out arcing voltaic snare really messes with
enemy jacks.
I really like
this list; it is only really Nemo's squishiness and lacklustre feat that bugs
me. I also found that I really suffered
against hordes when it wasn't possible to abuse voltaic snare or use the feat
to disrupt. This is probably back up
caster number one, simply because he is so much fun to play.
So, PHaley is
just too dull, Threemo flattered to deceive, Siege just don't love me and PNemo
lacks a certain edge, especially against hordes. In the next episode the mystery third caster
is revealed. Predictably, EHaley and
ECaine have stayed firmly in spot 1 and 2 respectively for me, especially in
the new Gargossal meta.
Smogcon Aftermath and the road to 2013
Welcome; after an
8 month blogging hiatus it is time to revisit the musings of 2011/12 and begin
a newer, bolder, more prone to failure adventure in the wonderful world of
competitive warmahordes.
I never quite met
my goals in the ‘Great Troll Smogcon Adventure’, an enforced tournament absence
from February to Sept meant that I missed out on the Welsh Open, Masters and
the ETC. As all good gamers know, don’t
get married, it really cuts into your playing time.
Strange though
how serendipitous this 6 month sabbatical was; I had really worked hard on the
Trolls, I had a Grim Angus list I was extremely happy with and a Calandra list
that was certainly nearly there. At
Smogcon myself and Max had met in the final game of the 50pt Steamroller Friday
night qualifier (with him progressing to the final) and then again in the top 4
on the Saturday (this time with me progressing to make the Sunday final). Unfortunately we both fell at the first
hurdle on the Sunday, Max handing PVlad to Rich Jennings on a plate with a full
lubricated back passage and open invitation to enter (despite being totally in
control of both the game and the scenario). I suffered the same fate at the
hands of an Austrian gentleman, my own dice and an interesting moment involving
some accidentally disturbed models. It
was clearly not to be and we both headed home from Wales disappointed in our
final performance.
What struck me
though in early March was that over the months I had been practicing, taking
notes, improving my game and applying a level of focus that was totally alien
to my usual gaming habits, I had never felt that the Troll lists had put me
totally in control of games. This is
probably because PP has done a very good job of balancing the Troll ‘locks and
units and they are one of the rare ‘fair’ factions that few people ever
complain about. The problem was that at
the top end of competitions I was playing against the stuff that was a little
‘beyond the curve’. The Cryx all star
caster line-up, Khador high def infantry spam o doom and the Legion of
Everbroke (Saeryn, Lylyth I am looking at you).
I am not in any way complaining about this, anyone who reads this blog
knows I am a competition player and I fully expect every opponent to bring
their faction’s top tier casters and units.
I just wanted to be part of that club; I wanted to feel like I was
operating at the same power level as my opponents and the trolls simply weren’t
doing it for me.
So, there I am,
planning a wedding, busy at work, bit disillusioned with the Trolls. I needed a pick me up, a tonic to reignite my
enthusiasm for the game. It was like
someone at PP had read my letter to Santa; giant stompy robots with ridiculous
potential for destruction. Colossals
were released and in a quite discreet corner of my mind a guilty little voice
crossed its fingers and wished, over and over again that the Cygnar one would
be a little bit naughty, a little bit under costed, something, just something
to get us back in the game. Enter the
Stormwall.
The Stormwall was
everything my inner demon had been praying for. It was a Cyclone, 2 Defenders
and a Stormclad rolled into one. Oh, and
it had storm pods and could put own covering fire and be bonded. Now, I like to consider myself an honest man
and there are many, many people I read arguing on internet forums that this
model is fine, balanced and in no way totally OP. They are wrong, the Stormwall is bent as
fuck, it is hilariously powerful and outclasses all other Colossals and
Gargantuans released so far by a country mile.
But hey, I have had to spend 2 years dealing with 'apply moar banes',
'iron flesh spam' and pretty much any legion model shitting all over the rule
book the rest of us have to abide by so I am pretty comfortable with this.
Now, this is not
to say that the Stormwall belongs in every list, but it has altered the way I
build lists. More accurately, I find myself constantly asking the question 'am
I sure this wouldn't be better with a Stormwall in it?' This question has a common follow up which is,
predictably, 'Am I sure this wouldn't be better with 2 Stormwalls?'
Thus transpired
my return to warmahordes. Wedding dealt
with, happily married, new job for the wife, bit of bonus spare time and a
ridiculously over powered model that might just put Cygnar back into the top
tier. Next instalment, casters and
lists...where did I leave that EHaley model....
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